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Two Worlds patch details

SouthPeak is fixing both Xbox 360 and PC versions of the action RPG.

The publisher has announced that a playable demo of the RPG adventure Two Worlds has been released on Xbox Live. The demo features a large section of the single-player map to explore and quests to solve.

Meanwhile SouthPeak also says that a patch is forthcoming for both PC and Xbox 360 games to address issues experienced by some players.

Here are the fixes you can expect:

Both platforms (PC and Xbox 360)

  • Horse steering has been improved
  • Character development curve not as steep over level 25
  • HP regeneration slower for max values above 2000
  • Death strike skill - executable by strike button while in sneak mode
  • Critical hit skill fixed
  • Damage is now allowed over 32000
  • There is a cap on damage and armor at 99999
  • Necromancer spells have been balanced
  • Magical boosters - effect restricted to 5 boosters
  • Stacking potions with different statistics - fixed
  • Objects stacking - objects can't be stacked up if result has higher level requirements than current player level
  • Equipment Class cap on 50
  • When killing in towns - after you leave the town and go back guards will ask you to pay instead of immediately attacking you
  • NPC's in towns don't resurrect
  • Tweaked hi- level monster balance
  • Wing Membrane ingredient added to Helllord
  • Dragons strike not breakable by player hit
  • Bomb traps attached to some chests and wardrobes
  • Balanced number of lock picks in chests and wardrobes
  • Walking under water and not dying has been fixed
  • Inaccessible Cave north of Ashos has been fixed
  • Multiplayer Lag issues have been improved
  • Multiplayer too many skill points generated due to combat stats has been fixed
  • Friendly fire disabled in RPG mode (players cannot damage each other)
  • Resurrect spell on players has been disabled
  • Experience points for killing players has been removed
  • Disarming skill disabled against other players
  • Freezing/stopping spells disabled against other players
  • Multiplayer RPG quests given to all, reward splitter between players
  • Team assault - main monuments 50 times stronger
  • Barbarian - berserk skill in PvP reduced to 5
  • Chest and wardrobe lock levels improved in multiplayer

PC specific

  • Issue of moving money between servers has been fixed
  • Maps D2,E4,F4, Multiplayer Tharbakin - missing triangles or flying objects have been fixed
  • Enter opens console in single player
  • Horse steering - stopping horse by back key changed
  • Cloning character when logging on new WarNet server is fixed
  • Boosters disappearing in Arena modes
  • Atmosoheric fog for multiplayer towns added
  • Chat over open dialogs possible (by F11 chat dialog)
  • All PVP arenas unlocked from beginning

Xbox 360 specific

  • Improved single player framerate
  • Interface - repeat changes selection left stick hold added
  • Game HDD cache cleaning possibility - RB + A + B during game launch
  • Achievements for 5 elements is fixed
  • Map interface improvements - only one open quest at the time, quests selection box better visibility, hero location on map better visibility, quest name on tooltip
  • Hit info fonts larger
  • “BACK – Show Instruction” text disappears
  • Double saving multiplayer characters to protect character lost from power-off or hard-locks
  • Interface - no controls after "server refused connection" is fixed
  • Doubling gold in multiplayer is fixed
  • Doubling objects in multiplayer is fixed

Uberscore  Digg it
References to other articles 
 Two Worlds review (Xbox 360)
First impressions matter a great deal.

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