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RF Online review

In the ever-expanding realm of the massively multiplayer online game thingy, will this venerable Korean entry be of interest?

RF Online is my cat’s favourite game. Actually, it’s the only game my cat likes me playing. Normally, she gets dumped off my lap when I’m trying to play anything else, on console or PC, and she doesn’t like that. She demonstrates this by clawing my neck. This is very funny for all my friends on Xbox Live, who have taken to saying hello to her whenever I scream during a session.

Doc, the cat in question, likes me playing RF Online because she gets to sit on my lap and get stroked. This is because I have nothing better to do than stroke the cat when playing RF Online – the only game I’ve ever played where I died regularly because I kept forgetting I was playing.

Doc is going to be very disappointed because, having written this review, I intend on taking the disc from my DVD drive, putting it back in the slipcase, putting the case back in the very pretty box, and then I’m going to drop it down a well. Normally, I give games I don’t want to the son of friends of ours. However, I want them to stay friends of ours, and giving their son RF Online would make them hate me.

Chicken Killer


Let me put my baffled hatred of RF Online in some context. Just before the review code arrived, I had spent a weekend dabbling in the free account version of a very basic MMORG called Rune Scape. It really is basic, but I had a strange kind of fun playing it. When telling my wife how I’d spent about three hours one afternoon happily improving my fishing, forestry and cooking skills, she gave me her ‘That’s nice, dear’ look and wandered off.

Yes, catching shrimp, chopping down trees and lighting fires to cook the shrimp might appear dull, but it was oddly fun. Levelling up meant something. It meant I burnt less shrimp. It meant I could chop down trees quicker and light fires more successfully. After a while, I graduated to chickens and cows. Farm animals across the land quaked in fear as I passed, let me tell you.

Where was I? Oh god, yes – RF Online…

Light At The End Of The Tunnel?


Before anyone complains that I obviously didn’t spend any time with the game, let me reassure you I did and that I want that time back, please. Two weeks of playing, on average, two to three hours a day, every day bar one. I ended up with a level 19 ranger of the Bellato Union – sort of space Hobbits with the acquisitiveness of Ferengi, apparently. In all that time, I still didn’t reach the real meat of the game because, as I played, the goalposts were being moved.

Imagine you’re walking through a long tunnel, trying your hardest to reach the end. Unfortunately, a large machine up ahead is adding more to the tunnel and it’s doing it just slightly faster than you can walk. Try to run, the machine speeds up. That’s what it’s like playing RF Online.

Grrrrrrrrr!


The sci-fi setting of this game sees you battling it in one of three factions – Bellato Union, Cora Holy Alliance (psychotic, religious elves) and the Accretian Empire (living battlemechs) – for the control of the Novus sector. Each race has a little back story, but it doesn’t really count for anything.

The game looks pretty enough, but nothing spectacular. Spell effects are nice. The characters in each race all look basically the same but, like the critters you torment in the endless quest for experience, are animated quite well. Sound is limited to dull anime orchestral music (trying so hard to be worthy) and uninteresting spot effects. Actually, the ‘voice’ of one critter – the Vafer Nipper – did raise a smile, as it sounds like Father Jack shouting “What the f**k?!!”.

There’s a tutorial to introduce you to the basics, but it’s a terribly slow affair. Mine crashed out, dumping me into the game to find things out as I went. Fortunately, the controls are fairly instinctive and can be sussed with about five minutes of general poking and manual reading. After that, your ready to explore the ‘safe world’ that is your starting point and the hub of your races’ operations. All that’s left is the fighting.

And that’s all there is.

See? There’s Nothing To It!


There are no attempts to hide the fact that this is no living, breathing world, or sector or whatever. Everything is just about fighting. You fight to get better at fighting, so you can join others to go off fighting to get better as a group at fighting, so you can go and join in the big fights between all the player characters. Those big fights to control one of a small number of settings on other worlds are the meat of the game.

I saw one once. It consisted of a confused mass of fighting characters, all of whom seemed to be standing still. Every now and then, someone would teleport in and join the mass. Then I was killed by something I didn’t see. That’s ok though because, at the levels I reached, death just means you get sent back to the safe world.

No. Really. There’s Nothing To It.


To have an impact on the big fights, to get to the meat of the game, you now need to be at least level 30. That’s according to the experienced players I met. Even folks at level 25 are getting one-hit-killed on a regular basis. That would mean that, playing at the rate I was, you’d need to devote a month to the game before you could reach the ‘interesting stuff’.

Frankly, there’s nothing in RF Online to make you want to do that. The ‘interesting stuff’ is just more fighting. There are so many other, better MMORGs that offer what RF does and a whole lot more besides. Some players I spoke to said they liked the simplicity of RF Online. Quests just involve killing a certain number of creatures. Nothing more. If that’s all you want, fine, but most folk are going to want more out of a game.

Gameplay, for example.

Uberscore  
Rating 
Graphics:
Just ok.
5 Durability:
So long as you don’t want to do anything interesting, this is your game.
4
Sound:
Nothing much to hear folks. Move along now.
4 Gameplay:
Perhaps an expansion will come along later and add some.
3
Overall rating: 3
Click here to see how we rate.
System requirements:

Publisher:
Codemasters
Developer:
Codemasters
link to pegi.info 
link to pegi.info
References to other articles 
 Western RF Online to close
Codemasters has announced that the MMORPG RF Online will close in western territories next month.
 Join RF Online beta – new screens
If you’re lucky you can still get on Codemasters’ RF Online beta test.
 RF Online Beta sign-ups begin
And you can jump to the front of the cue by setting up a fansite.

Related downloads 
Comments 
#1 - 05/04-2006 @ 12:22 : Ventura
Codemasters should NEVER have dropped their own MMORPG (dragon empires or something) - that game was SO promising. It would have been far better to have finished that game instead of buying stuff like this...
Jakob Paulsen, journalist
Download manager
Boomtown.net
#2 - 05/04-2006 @ 13:41 : [deleted user]
looks gd..wot's donsole is it comin out on?
#3 - 05/04-2006 @ 15:05 : Embra
RF looks ok-ish, but that's about it. It's PC only at the moment, and I can't see it making it over to any 'donsole' any time soon. At least, I hope not...
A big boy done it an' ran away!
#4 - 06/04-2006 @ 03:22 : Harbinger
It really is bad, the tutorial is a joke, it tells you how to press an attack and move, tells you nothing else about the game, how to do anything in the game, the intro area is surrounded by critters that can one shot you, it;s just a mess. I've heard the PvP above level 20 is amazing, but getting there is a total nightmare.
Boomtown.net/en_uk writer, and general all-round nice guy!
Xbox Live ID: Gumball Racer
#5 - 06/04-2006 @ 10:44 : Embra
Yup, there are some pretty tough critters not far from the main base. You often have to run past them to get to the quest kills. Sometimes you're ignored, sometimes they kill you, forcing another long, dull walk through the uninteresting scenery. PvP stuff has now advanced way past the lvl 20 players. As I said in the review, you really need to be lvl 30 now as a minimum to last any time in combat against other players, and even then one-shot kills are a semi-regular event. From experience, I reckon that works out as over 24 hours of dull levelling-up 'play' before you get to properly join in.
A big boy done it an' ran away!
#6 - 30/05-2006 @ 09:12 : [deleted user]
Wow I almost stopped reading after they said, "I ended up with a level 19 ranger of the Bellato Union". I went on to read this joke of a review. Any player of any genre worth his salt can reach 20 in 2 days of 5 hour gameplay (thats 10 hours for those of you who can't do the math). This game is a grind game. You get out of it what you put into it. It's not like WoW you can't get lvl cap in 2 weeks and then spend the rest of the game looking for gear. PvP depends on how hard you worked on your character, not how lucky you got while looking for items. I am now a lvl 40 accretian assaulter (after about a month of 2-4 hours a day playing). The game was solid all the way through, and constantly improves.
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